Dark Objects (Radio II)
Dark Objects Bright objects hypnotize the mind. We are fascinated by new technologies but they often come with risks we cannot predict. Surveillance technologies record our movements and predict ecological disasters, but they also come with great risks. In these conditions of violent visibility, do we need to become invisible to effect change? Do we need to design dark, invisible objects? In this course you will research the aesthetics and effects of surveillance and encryption technologies. We start with an encryption tool used by the Ancient Greeks and fast forward to high-end surveillance tools used by the military and by humanitarian organisations. You will start to see how these technologies employ (in)visibility to maintain power structures and how activists use forensics to construct narratives that question those structures: from war crimes investigations to monitoring deforestation. Towards the end of the course, you will develop your own counter-surveillance tools that enable you to become “invisible”. The course is divided into three parts. First you will gain a theoretical understanding of (in)visibility and surveillance. Then you will develop concepts for your own counter-surveillance tools. Finally you will present and discuss your work in conversations on Radio Roundtable. Prof. Alessandro Squatrito will enter the course several times, supporting the students with his extensive expertise regarding the software Arduino and its manifold possibilities amongst other things to navigate through the conceptualization and the making of the projects.
Design in Context: Places of Alchemy (Radio I)
What is a designed product? How do we develop concepts and think about context? The places designers work at and the tools they use matter. In order to understand your own situatedness in a web of dependencies, you will closely look at the metals and (al)chemical processes connected to the place you study at (the HfG building) and the tools you use (like your computer). By doing so, you will understand how a product materialises and how its historical setting and socio-economic context shape the initial steps towards the conceptualization of an idea. You will produce a series of radio shows for which you will investigate the history of the HfG building, the former ammunition factory Deutsche Waffen- und Munitionsfabrik. By researching the history of the building itself, its function and thereby its connections to war and its influence on product design you will come to understand that war in specific has propelled design innovations. You will consider the design of weapons from bullets to lasers as a product and you will investigate their material itself in detail, as well as the specific role of metals and the (al)chemical processes that turn metal into "bullets". By drawing from visual and archival documents as well as first hand research, you will develop a sense of place and the skill to consider context when developing a concept. Further we will create a "periodic table" of certain conflict minerals and metals. We will work together in the studio at the HfG. More on the structure of the course will be presented in the first session.
ROYAL ACADEMY OF ARTS (KABK), THE HAGUE
GRADUATION SUPERVISOR AT KABK
Congratulations to a fantastic group of students!
Website Graduates Thesis 2018/2019
Website Graduates Projects 2018/2019
STUDENT Samuel Ryanearson, 'It just feels right'
STUDENT Yeong Sung, 'The Rusty Odyssey'
STUDENT Louis Braddock Clarke, 'A Language of Electromagnetic and Aesthetic Transductions'
STUDENT Louis Braddock Clarke, "Untanglings Noises of Matter", 2018/19
Download of pdfs for Reading Week and Roundtable Decolonizing Knowledge, Institutions, Space
see below. Please note none of the pdfs can be used for commercial use.
PDF-Dokument [106.5 KB]
PDF-Dokument [1.4 MB]
WHAT LIES SUCCESSFULLY IN THE PAST AS OF 2018
Seven years of supervision of projects across Urban Studies, Visual Culture, Interior Architecture and Lifestyle Design.
Due to the many student projects I have supervised across disciplines it is impossible to present all of them here.
Asa-P, Alexandra Bicheler, Noah Matsumoto, Milan Design Week, 2015
Click on images to link to website of each project
Maria La Torre Rubio, Hole, 2017
Alejandra Caldéron, The Liberation of the Kitchen, 2017
Merle Flügge, The Polymorphic Blanket, Still from Video, Milan Design Week, 2016
Merle Flügge, The Polymorphic Blanket, Screenshot Booklet, Milan Design Week, 2016
"…dreaming of breaking free from our capitalist systems feeding on lack …dreaming
of a new era of human-object companion-relationships…dreaming of creating new
aesthetics of the imaginary …learning from Artificial Intelligence."
Merle Flügge, The Schizophrenic Interior and the Aesthetics of the Imaginary.
Relics of a Post-AI-Revolution. Graduation Thesis, 2017
Thomas Galvan, The Next Evolution, Influencer, Still from Video. Graduation, Piet Zwart
Caio Vita, Imprecisely Human, Graduation Visual Culture, 2018
Merle Flügge, SupertoysSupertoys, Experimental Bookpublication, 2018
Katryna M. Curlionis, Cryobedience, 2017
A tale of the performing hand, Videostill, Sanne van der Ploeg, 2017
Chandelier, Lauren Brand, Anna Pech, Sami Hammana, Visual Culture, 2016
Francesco Mottola, Metasoft, 2017
Obsessive Cleaners, Kleoniki Fotiadou, Bianca Yousef, Milan Design Week, 2014
Julia Schostek, Pawel Szubert, Current Alchemy, 2016
Lorena Rubio Toledo, Alice Bonicelli, Radio Killed the Electric Star, 2015
SPF Sugar Protection Filter, Federica Dellisanti, Tinka Jongerius, Milan Design Week, 2015
Sofia Angelopoulou, Maria Fernanda Duarte, Trame Virtuali, 2016
Nancy Katri, Sanne van der Ploeg, Nao Sakamoto, Bac Up, 2016
Casa del Aquas, Albina Aleksiunaite, 2015
Thomas Galvan, 2018
The White Beaches
Livia Stacchini, 2018
Livia Stacchini, 2018
Caio Vita, Dept. Graphic Design, 2018
Visual Culture Graduation
Sami Hammana, Visual Culture, 2016
Natalie Konopelski, 2015
Merle Flügge, 2017
Alejandra Caldéron, 2017
Sofia Angelopoulou 2017
Bhoomchaya Prakongpetch, 2017
Nao Sakamoto, 2017
Alice Bonicelli, 2016
Pawel Szubert, 2016
Albina Aleksiunaite, 2015
Bo Baalman, 2014
Merle Flügge Master Student Winner of Research and Design Prize 2017
Merle Flügge, MIARD, 2016
Matteo Sandiglione, MIARD, 2016
Gil Baldwin, MIARD, 2017
Marta La Torre Rubio
Filippo Tartaglia, 2018
Marta La Torre Rubio, 2017
Alumna Research Prize
Natalia Saavedra Martinez
Milan Design Week 2016
Maria Fernanda Duarte
Milan Design Week 2015
Julia Schostak and Pawel Szubert
Milan Design Week 2014
Bianca Yousef, Niki Fotiadou
Natalie Konopelski, Marco Busani
Milan Design Week 2013
Giulia Cosenza, Joanne Choueiri, Milan Design Week 2014
Exhibition OPENING OPENING OPENING
at Galerie Kromme Elleboog, Rotterdam, 4-9 February 2016
The first year graduated from our Minor+ Visual Culture.
Supervision Project Visual Culture, BA Studies
Anne Tullemans, Danique, Rosa Wenzberg 2016, White Noise, Film Here
Supervision Project Visual Culture, BA Studies
Grace Wong-Si-Kwie 2016, in progress, Film Here
Interiors of Memories, by Joanne Choueiri, Graduation 2014
The narrative is a means for the creation of spatial experiences. It allows the reader to escape into another world constructed by the author. The fantasy genre that is known as " literature that is away from reality", generates these different worlds based on past models. Memories of a past,thus, become prominent for the production of a new reality. The project investigates personal memories as a source material for the production of new, fantastic experiences.
Built on the theoretical and artistic study of the fantastic genre, Luigi Serafini’s “Codex Seraphinianus”, and George Perec’s “Species of Spaces and other Pieces”, narratives based on memories expanded the limits of understanding of a space beyond its physical constraints. It enabled the generation of a set of rules for the creation of spaces based on memories.
Interiors of Memories is a collection of spaces based in the domestic that utilizes memories as a foundation for the creation of new forms of interiors. These interiors, fantastic in nature, attempt to redefine the existing programmatic functions of the home.